FIELD HOCKEY (Rev. 3/07)
A. The National Federation Field Hockey Rules shall be
followed.
B. During all regular season varsity contests, should the game
end in a tie, one seven-vs-seven, ten-minute sudden victory overtime period
shall be played.
- If still tied, alternate penalty strokes (set of 5).
- If still tied, sudden victory strokes.
During all regular season JV contests,
should the game end in a tie, one seven-vs-seven, ten-minute sudden victory
overtime period shall be played.
C. The following must be added to the field markings: a broken line marked
five yards from the outer edge of each striking circle from end line to end
line. Each solid section of the line should be one foot long with the gaps
between the solid sections nine feet long.
D. Goalkeepers shall wear a uniform top of a color contrasting to the
color of the uniform tops of both teams, and with a visible number.
Section XI Tournament
Overtime Procedure
A. At the end
of the regulation game, there will be a five-minute coaching intermission.
1. Meet with captains.
2. Home team calls toss of coin for choice of end of field or
possession.
3. The table side official remains head official for all
segments of the overtime procedure.
B. A 10-minute
sudden victory seven-vs-seven will be played.
1. Rolling substitutions are permitted.
2. Each team is permitted one time-out during the
10-minute
overtime period.
3. Defensive corners during the seven-vs-seven:
a. The defense will be reduced to four players (three plus a
goalie) behind the endline.
b. The remaining defensive player goes behind the 50-yard
line with the rest of the team.
4. The attack remains the same.
C. If a tie still exists after the first 10-minute overtime:
1. The teams will play a second 10-minute,
seven-vs-seven sudden victory overtime period.
2. A coaching intermission will be allowed,
lasting up to five minutes prior to the start of the second overtime period.
3. Teams change ends of the field.
4. Time-outs may not be carried over from
the previous period.
5. Rolling substitutions are
permitted.
6. Each team is permitted one time-out
during the 10-minute overtime period.
7. Defensive corners during the seven-vs-seven.
a. The
defense will be reduced to four players (three plus a goalie) behind the endline.
b. The
remaining defensive players go behind the 50-yard line.
8. The attack remains the same.
D. If a tie still exists, penalty stokes will be taken.
1.
Short coaching intermission will be allowed, only long enough to set the field,
instruct scorers, get the lineup for strokers.
2. Officials will select one end of
the field for strokes and allow one team to move their bench to the far side of
the field within the 25-yard line and the 50-yard line.
3. Meet with the captains, toss the
coin to attack or defend strokes first, home team calls the coin toss.
4. Substitutions may be made at this
time.
5. Change ends of the field if
conditions warrant a change.
6. A list of five strokers will be
presented to the officials by the coaches.
7. Coaches and remaining team members
must remain behind their respective 25-yard lines.
E. Penalty Strokes
1. Five strokers from opposing teams
will alternate in taking penalty strokes.
2. Goalkeepers may wait off the
back line well away from the cage.
3. The strokers must stroke in the order listed. If a player strokes
out of order, that attempt is over and no goal is allowed. The next
correct number stroker takes the team's next stroke.
4. Penalty strokes shall be terminated if one team has a goal advantage
that cannot be overcome by opponents.
5. The officials shall verbally verify that the goalkeeper then the
stroker
are ready.
F. If a tie still exists:
1. Short break is taken, during which time the teams may substitute and
change order of strokers.
2. Short break only to substitute and change order of strokers.
After sudden victory strokes begin, no changes in order or substitutes are
permitted.
3. Coin toss to attack or defend first, visitor calls.
G. Sudden victory strokes
1. The first team scoring more goals after an equal number of strokes
wins.
2. If the score remains tied after the five
strokers, continue until a
winner is declared. No change in order or personnel. No time-outs.
H. Misconduct during Overtime
1. Yellow cards will carry a five-minute penalty (with
substitution).
2. During overtime when the game clock is not running
(PC/PS), the timer will time the penalty. The clock will run throughout
the duration of that set of corners or strokes. As the time is not running
between any overtime procedure or during an official's time-out, no time may
accrue. The penalized player may return to the game after her three-minute
penalty has been served at the next opportunity for substitution.
3. If an athlete is red carded, that player is not
eligible for any part of the overtime, but the team does not have to play short.
4. It is expected that players and coaches will not
enter the field of play until the official has signaled the end of the game or
overtime. Failure to comply will be treated as misconduct.
Protests
Protests must be made immediately (if necessary a substitute is to be sent to
notify the official that the coach is protesting the game).
If the game ends before the protest can be lodged, the protest must be made
before the teams leave the field.
Coaches are permitted only between the 50-yard line and the 25-yard line on
their team's bench side.
Division standing will be computed utilizing the Power Rating Point System.
Qualifiers
The top six finishers in each division will qualify for playoffs based on the
Power Rating Point System. In the event the Section XI championship game
is tied and is unable to be completed, co-champions will be declared.
NYSPHSAA Championship
The team advancing the farthest in each classification will represent Section XI
in NYSPHSAA competition.
Revised 8/29/03