FIELD HOCKEY
A. The National Federation Field Hockey Rules shall be
followed.
B. During all regular season varsity contests, should the game
end in a tie, one seven-vs-seven, ten-minute sudden victory overtime period
shall be played.
- If still tied, alternate penalty strokes (set of 5).
- If still tied, sudden victory strokes.
During all regular season JV contests,
should the game end in a tie, one seven-vs-seven, ten-minute sudden victory
overtime period shall be played.
C. The following must be added to the field markings: a broken line marked
five yards from the outer edge of each striking circle from end line to end
line. Each solid section of the line should be one foot long with the gaps
between the solid sections nine feet long.
D. Goalkeepers shall wear a uniform top of a color contrasting to the
color of the uniform tops of both teams, and with a visible number.
E.
Coaches are permitted only between the 50-yard line and the 25-yard line on
their team's bench side.
SECTION XI TOURNAMENT
Overtime Procedures
I. At the end of the regulation game, there will be a coaching
intermission that will last up to 5 minutes. The Officials will:
□ Meet
with Captains and Coach.
□
Toss of coin: The home team calls the toss. The winner of the toss
gets choice of possession OR end of field.
□
The tableside official remains head official for all
segments of the overtime procedure.
II. Ten minute OT 7 V 7 sudden victory OT period:
□
Rolling substitutions are permitted.
□
Each team is permitted one time out during the
10-minute
overtime period.
□
Defensive corners during the 7 v 7:
a. Defense will be reduced to
4 players (3 plus
goalie) behind end line.
b. The remaining defensive player goes behind the 50-yard
line with the rest of the team.
c. The attack
remains the same.
III. If a tie still exists after the first 10-minute overtime, the teams
will play a second 10-minute 7 V 7 Sudden Victory overtime period.
□
A coaching intermission, lasting 5
minutes, will be allowed prior to the start of the second OT period.
□
Teams will change ends of the field;
the team not having possession at the start of the first OT shall have
possession to start
the second OT.
□
Time-outs may not be carried over
from the previous period; each team is allowed one time out.
□
Rolling substitutions are
permitted.
□
Defensive corners same as above.
□
The attack remains the same.
IV. PENALTY STROKES
If a tie still exists at the end of the 2nd 7 v 7
OT period, a set of 5 penalty strokes will take place.
□
Officials will select one end of the
field for strokes and allow one team to move their bench to the far side of the
field within the 25-yard line and 45-yard line.
□
Official scorer, two officials (and
table official, if available), captains and coaches will meet for the coin toss
to determine who will attack or defend the strokes first; the home team calls
the coin toss.
□
The coaches will be allowed 1 minute
to consult with assistant coaches, if needed, and will submit their line-up to
the official scorer (any discussion regarding the procedures should have the
above-mentioned people present).
□
A list of 5 strokers to be submitted to the official by the coaches and recorded
with the official scorer at the coin toss.
□
Subs may be made before the start of the penalty strokes.
□
Change ends of the field if
conditions warrant a change.
V. 1st PENALTY STROKE PERIOD
During the OT strokes, only the 5 strokers are
allowed on the field. The opposing goalie may stand on the end line, away
from the goal cage. Remaining team members are to remain in their team
area, allowing one team to move their team area to the opposite side of the
field between the 25 and the 45 yard lines.
□ Five strokers from
the opposing teams
will alternate in taking penalty strokes.
□ Goalkeepers may wait off the
back line, well away from the cage.
□ The strokers must stroke in order listed. If a player strokes
out of order, that attempt is over and no goal is allowed. The next
correct stroker takes the team's next stroke.
□ Penalty strokes shall be terminated if one team has a goal advantage
that cannot be overcome by opponents.
Sudden Victory Strokes
If a tie still exists after the 1st set of
penalty strokes:
□ Official
scorer, two officials (and table official, if available), captains and coaches
will meet for the coin toss to determine who will attack or defend the strokes
first; the visiting team calls the coin toss.
□
The coaches will be allowed 1 minute to consult
with assistant coaches, if needed, and will submit their line-up to the official
scorer (any discussion regarding the procedures should have the above-mentioned
people present).
□
A list of 5 strokers to be submitted to the
official by the coaches and recorded with the official scorers at coin toss.
□
After Sudden Victory strokes begin, no changes in
order or subs are permitted, except in case of injury.
□
The first team scoring more goals after an equal number of strokes wins.
VI. MISCONDUCT
□
If a player is yellow/red carded during the end of regulation time, the penalty
will carry over into OT.
□
Yellow cards will carry 5/10-minute penalty of
playing time and teams will play shorthanded.
□
During the OT when the game clock is not running,
the timer will time the penalty. As time is not running between OT
procedures or during an official's time out, no time may accrue. The
penalized player may return to the game after her 5/10-minute penalty has been
served at the next opportunity for substitution.
□
If an athlete is red-carded, that player is not eligible for any part of the
overtime; the team does not have to play short during the 7 v 7 play.
□ It is expected that players and coaches will not
enter the field of play until the official has signaled the end of the game or
overtime. Failure to comply will be treated as misconduct.
Protests
Protests must be made immediately (if necessary a substitute is to be sent to
notify the official that the coach is protesting the game).
If the game ends before the protest can be lodged, the protest must be made
before the teams leave the field.
Standings
Division standing will be computed utilizing the Power Rating Point System.
Qualifiers
The top six finishers in each division will qualify for playoffs based on the
Power Rating Point System. In the event the Section XI championship game
is tied and is unable to be completed, co-champions will be declared.
NYSPHSAA Championship
The team advancing the farthest in each classification will represent Section XI
in NYSPHSAA competition.
Rev: 9/12/12